Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Translation Efforts / Re: Guynarock II and other Silence works
« Last post by Alpharobo on February 27, 2025, 06:12:43 pm »
I've got my notes on the version Guynarock II uses up on my neocities page: https://alpharobo.neocities.org/gyna2_data

Lime identifies it's version as "Silens Game System 386 v1.00" and the version increases with each episode, up to version 3.00 for episode 12. Both episodes of Exciting Milk are on "Super Game System 386 v3.50 MILK". Each version adds more command codes to the scripting and occasionally changes some existing ones. I mostly just worked out the number of bytes they used for parameters so I could parse out the text commands and adjust pointers. I never got around to compiling the notes on those for the site, but maybe I can try to do that this weekend.
12
Translation Efforts / Re: Guynarock II and other Silence works
« Last post by JG on February 27, 2025, 12:10:52 pm »
If you've figured out how to decode the SGS.COM version of files, sharing that info would be nice. VIPER-BTR could use some work.
13
Translation Efforts / Guynarock II and other Silence works
« Last post by Alpharobo on February 24, 2025, 07:40:30 pm »
While technically not Sogna, the same folks put out some earlier, non-adult titles under the Silence brand. The Guynarock series, in particular, was one of the first PC-98 games I discovered in my youth. Although the first game was later remade under the Sogna label as Galactic Guardian Guynarock R, the original version still remains my personal favorite. As such, when I took up romhacking translations as a hobby, this was the first series that came to mind to attempt. While the first game was a bit opaque for a novice attempt, the sequel, using the first version of the SGS.COM engine, allowed me to begin to dissect and understand how these games are built.



Guynarock II - english patch ver. 1.01 https://archive.org/details/guynarock-ii-eng-patch

While I was able to decipher the script files and program enough to do the work, my lack of Japanese knowledge saw the project put on hold. It wasn't until I offered to adapt my tools for a translator working on a project of his own, BabaJeanmel's Holy Girl Force Lakers translation, that I was really able to apply what I had learned. After working on a few projects, he returned the favor by doing a rough translation of the Guynarock II script which I edited into its final state in this patch.

With a good understanding of the SGS.COM engine, BabaJeanmel was interested in working on some of Silence's other games built off it. Thus the tools were adapted the Jewel BEM Hunter Lime and Exciting Milk series were both translated.




Jewel BEM Hunter Lime - ver. 1.1 https://archive.org/details/pc-98_lime_en
Exciting Milk - ver. 1.0 https://archive.org/details/milk-en-1-0

UPDATE:



Cyber Arms Val-Kaizer - ver. 1.0https://gbatemp.net/download/pc-98-cyber-arms-val-kaizer-english-patch.39095/

Cyber Arms Val-Kaizer translation is now complete! While mostly similar to the others in it's adventure game style, Val-Kaizer throws in a couple short first-person maze sections similar to those in Brocken, an even earlier title published under M.I.N. Similar maze sections would later be added to Guynarock R, as well. While Val-Kaizer does not use the SGS engine, it does have its own scripting language stored in separate files (TXT files with SZH compression) to allow for easy editing.

There are only a handful of other games under the Silence brand, but they don't use the same engine. Hopefully, one day, we'll have them all available to play in English.

Games remaining:
Silver Battle God Guynarock
Minimum Guynarock
Cyber Arms Val-Kaizer
14
Collections & Acquisitions / Re: New High Prices for Viper Artwork
« Last post by JG on February 24, 2025, 02:11:09 pm »
Yeah I was watching those F40 novel pencil arts, and last I saw both were at 91000.

I was in on the Raika cloning lab picture up to about 6500 yen but lost interest after someone boosted it from something like 7500 to 86000 in one shot. I thought for sure someone had made a typo and added a zero they didn't mean to, but then the bidding war continued further.

Since it was well outside my price range, I focused on my chase for the Carrera/Ratty drawing (which I liked better anyways) and tapped on it out around 12500 yen - I think it finished 45000 range.
15
Collections & Acquisitions / Re: New High Prices for Viper Artwork
« Last post by 黒い灯影 on February 24, 2025, 10:19:23 am »
we have a new record- 398,890 JPY - approx 2,669.67 USD
for the novel F40
16
VIPER Galleries / Re: Viper GTS?
« Last post by 黒い灯影 on February 09, 2025, 03:58:12 am »
might as well attach these too, with the correction sheet.
17
VIPER Galleries / Re: Viper GTS?
« Last post by Moge on February 09, 2025, 12:23:23 am »
Never seen that before :o
18
VIPER Galleries / Re: Viper GTS?
« Last post by Rai on February 09, 2025, 12:17:41 am »
Me neither. My recollection is that it was one of the harder games to get access to. I think I got a cd image once and got as far as the title screen, but either the actual game wouldn't work or the gameplay was something inscrutable without decent Japanese comprehension. In the end I just got downloads of the video clips, likely from here somewhere.
19
VIPER Galleries / Re: Viper GTS?
« Last post by 黒い灯影 on February 08, 2025, 11:59:55 pm »
Ahh okay, thanks, yeah.
I am not too familiar with those games.. lol
20
VIPER Galleries / Re: Viper GTS?
« Last post by Rai on February 08, 2025, 11:35:30 pm »
I think it's from one of the Gokurakus.

Edit: Yeah, found it. Gokuraku Red. I'd attach the video, but seems I only have it in WMV form which isn't allowed as an attachment.

Edit: Maybe this will work? It's a pretty low quality rip to begin with and I'm not used to converting video files, but it's what I got.
Pages: 1 [2] 3 4 ... 10