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« Last post by Saika on October 08, 2024, 05:48:07 am »
do thank the arts, there great!
Also CORRECT ME IF IM WRONG BUT..... Im SURE "Veloce" rapes Cala first then "Maranello" and friends rape Cala leaving her naked. Seems the animation takes place when she is Raped for the first, asking cus im a poser since I havent played the games and a little observation over all.
Also SEEN some other good animation done BUT, I dont know IF they been seen or poseted around. Dont know if u all ok see them.
You are correct, during Cala's storming of the tower, She comes across Veloce and loses, and gets raped. which made me think her having partial armor was a bit strange, unless it happned right after Veloce was done with her, and before she gets paraded through town, from this point on she's pretty much naked.
I seen the AMV that I had download and made the guess, I feel bad I LOST all them vids... did download them here and want them back as well all the gifs, they are in my old computer. Well I dont understand jap but I can put the pieces together tho wish I KNEW what was going on more. Keep in mine, some ppl NEVER play the games and guess the arts whent for what has been seen and not played. I seen this gifs around less and less, so I want put it here, I think its a really good gif and adition in a way due to once Cala is penetrated it gos to black. Did reserch and found the arts just in case u all wanna follow and so what, "ガバガバメント" and or "@siokarub1" on Twitter. Pixiv: https://www.pixiv.net/users/6267169Twitter: https://x.com/siokarub1
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« Last post by 黒い灯影 on October 08, 2024, 02:49:03 am »
do thank the arts, there great!
Also CORRECT ME IF IM WRONG BUT..... Im SURE "Veloce" rapes Cala first then "Maranello" and friends rape Cala leaving her naked. Seems the animation takes place when she is Raped for the first, asking cus im a poser since I havent played the games and a little observation over all.
Also SEEN some other good animation done BUT, I dont know IF they been seen or poseted around. Dont know if u all ok see them.
You are correct, during Cala's storming of the tower, She comes across Veloce and loses, and gets raped. which made me think her having partial armor was a bit strange, unless it happned right after Veloce was done with her, and before she gets paraded through town, from this point on she's pretty much naked.
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« Last post by Saika on October 08, 2024, 01:54:01 am »
That new Cala animation
Great work finding these.
do thank the arts, there great! Also CORRECT ME IF IM WRONG BUT..... Im SURE "Veloce" rapes Cala first then "Maranello" and friends rape Cala leaving her naked. Seems the animation takes place when she is Raped for the first, asking cus im a poser since I havent played the games and a little observation over all. Also SEEN some other good animation done BUT, I dont know IF they been seen or poseted around. Dont know if u all ok see them.
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« Last post by Moge on October 07, 2024, 07:41:53 pm »
That new Cala animation Great work finding these.
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« Last post by 黒い灯影 on October 07, 2024, 04:34:12 pm »
I changed the menu a bit, and the frames for the menu items line up perfectly. Here are the pngs and anm files, i was using it with.
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« Last post by JG on October 07, 2024, 04:20:01 pm »
If you can supply a couple of example PNGs you're using it may help speed along testing.
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« Last post by 黒い灯影 on October 07, 2024, 04:00:23 pm »
i think the issue lies with how the transparency slot in the palette is handled.. especially when coming out of Photoshop. when its saved from the ANM editor, it has that transparency thing going. but its still pointing at that transparency index slot. but when it comes out of a different program after editing.. like photoshop, that slot gets changed the slot its mapped to, because when importing back into the ANM editor, it gets imported as a (0,0,0). That transparency slot still exists in the palette in the ANM file. the 0,FF,00 slot.
I have to manually open the palette in Photoshop to reveal the blue background, when its transparent, if i don't do this, i think it changes the indexed number in the pixel array. But if that background was kept blue, it stays on the transparent index.
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« Last post by JG on October 07, 2024, 03:11:06 pm »
I'll look into the offset bug. Probably missed a step in the replace bit - its supposed to remove the image, then insert the remaining, but maybe I got the index wrong by one spot.
As far as transparency, that may be a bit harder. What happens when you load a new image to existing ANM is hat it maps colors to nearest match in the palette, but I think this only works on RGB basis. So if one image has blue color transparent, and another has black, if they won't line up. I will have to look into the palette mapping function and figure out how to not only resolve the transparency but maintain it during the nearest-match.
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« Last post by 黒い灯影 on October 07, 2024, 01:54:29 pm »
awesome, if it crashes, I'll let you know and give you the files I used to crash it. I also finished chapter 1 of RSR, the MAP and EV files. I'll make a patcher that will alter the SGS.DAT and patch the EXE files, so they run off the HD.
I did some editing, i there's an issue when you use the Replace option. I think the saved offsets get out-of-sync, because when i replace with the attached screenshot.. the Escape is placed where the MagicMenu is suppose to be offset to, like it takes the offset from the next frame.
It works fine when i use Insert, and just remove the frame I was wanting to replace, though.
Also, can you add an option, when you export to PNG, to keep the transparency or keep the blue color. I find it easier to import the frames when they have the blue background. When you try to import pngs with transparency, it acts randomly, i think its because sometimes other programs save a color under the transparent parts of the image, so when you import a png with say a black background under its transparent layer it gets imported as a black background in the ANM editor.
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« Last post by JG on October 07, 2024, 11:40:27 am »
See Sogna ANM Editor version 1.1.0would you be able to implement editable fields for the offsets in the ANM files in the ANM Editor?
Fixed. I failed to tie up the events where changes in the up-down boxes reflected in data. Also, another feature that would be great is a replace frame option.
Added Insert and Replace frame options to allow for quicker editing of mid-animation frames. I tested this a bit, but it may still be prone to crashing, as insert isn't as straightforward to Add/Append to end. If it does crash, tell me exactly what you did so I can try to replicate and fix any frame indexing bugs.
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