Author Topic: Viper GT1  (Read 67182 times)

Cashino

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Re: Viper GT1
« Reply #60 on: April 05, 2007, 05:41:58 pm »
He said greedy, not creepy, but now that you mention it, it is pretty creepy wanting to give gifts to a game.

Or insane.

...

But who'm I to call insane? My head is full of enough crazy thoughts to be legible to be called insane.

Doctor_Raven

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Re: Viper GT1
« Reply #61 on: April 05, 2007, 09:48:05 pm »
Creepy?

I'll give you CREEPY

ಠ_ಠ
I saw what you did there.

TUIII

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Re: Viper GT1
« Reply #62 on: May 06, 2007, 04:52:59 am »
I have the game, but how i can save my "progress"??
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JG

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Re: Viper GT1
« Reply #63 on: May 06, 2007, 03:28:00 pm »
You have to visit your house after work instead of going to the gym, library, arcade, or the construction area.  So you have to give up the opprotunity to raise your stats that day in order to save.

Or crack the save file.  Here's my notes on it.  I only know what a few fields do, and only have speculations regarding the others, but this covers the really important ones.  (The [ and ] specifies arrays. You'll see what I mean if you edit the file.)

Save file format, Shift-JIS
[
"name",
day,
[akirascore, integer?, integer?, karinscore, makotoscore],
[money, strength, intelligence, beauty, stress],
[scenesarray?],
[scenesarray?],
boolean?,
integer?/void?,
integer?,
[date1boolean, date2boolean, date3boolean, date4boolean],
boolean?,
boolean?,
[makotosworkoutscene, alphinascene, narshascene],
boolean?,
]