Author Topic: Guilty Gear X2/#R/Slash  (Read 134362 times)

Doctor_Raven

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Re: Guilty Gear X2/#R/Slash
« Reply #200 on: September 25, 2007, 01:35:44 pm »
Nothing really important :P
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I saw what you did there.

ROMate

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Re: Guilty Gear X2/#R/Slash
« Reply #201 on: October 04, 2007, 07:11:10 pm »
BACK TO THE TOPIC AT HAND.

Sidewinder doesn't always hit the same way. Why dis is?

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Snorlax.RAYZR

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Re: Guilty Gear X2/#R/Slash
« Reply #202 on: October 05, 2007, 11:53:08 am »
Clean hit ftw!

I never studied clean hits, 'cause my timing is horrible with a PS2 pad. xD
And I don't see the point in playing hardcore 'cause no one plays GG in my area.



ROMate

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Re: Guilty Gear X2/#R/Slash
« Reply #203 on: October 05, 2007, 08:35:43 pm »
I'm going to try to achieve my old skill level, dammit. I hate feeling rusty at this game. Also, I wanna finally pick up a secondary character.

Bravery is better than a faint heart for a man seeking to put his nose out of doors. My fate and the number of my days has already been decided.

tetsaru arigashi

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Re: Guilty Gear X2/#R/Slash
« Reply #204 on: October 06, 2007, 02:50:45 am »
Hey guys, I heard Guilty Gear XX Accent Core is coming out for the Wii (most likely this is old news to you guys).  It looks pretty cool, and I think I'd like to get it once it comes out (btw, does anyone know the release date for it??); thing is, I'm a complete noob to the series and the battle system.  Anyone else planning on getting this game, and if so, any hints/suggestions for playing it?

ROMate

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Re: Guilty Gear X2/#R/Slash
« Reply #205 on: October 06, 2007, 07:50:22 am »
I'd think Accent Core would already be out on Wii if it was out on PS2. =\ Hrm.

Suggestions for play are as follows:

Try everybody out for a little while. Go in Training mode and see all their moves, practice some combos, do a run through the arcade mode. Once you've got an idea of which character suits your playing style, look up some info online about what their best moves, combos, and strategies are (or come here and ask! Make us feel good.), and practice! Also, show all your friends. Moar Guilty Gear players are always awesome.

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Re: Guilty Gear X2/#R/Slash
« Reply #206 on: October 06, 2007, 09:10:00 am »

tetsaru arigashi

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Re: Guilty Gear X2/#R/Slash
« Reply #207 on: October 06, 2007, 10:43:54 pm »
I thought you would have figured this out by now.

Damn, right before the 1up Cup starts on PSU, too...  >_<  Oh well, I'll most likely end up getting it; just give me time.  :3

Snorlax.RAYZR

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Re: Guilty Gear X2/#R/Slash
« Reply #208 on: October 08, 2007, 09:26:41 pm »



Mirai Doft

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Re: Guilty Gear X2/#R/Slash
« Reply #209 on: October 21, 2007, 04:24:15 pm »
My brother bought Accent Core for Wii and I played some hours, the game seems very good. I tested some of the characters in training, and cleared Arcade on Normal with Sol. After that I went to the Internet to read some FAQs, and I'm very confused with all those cancels and stuff... Full Roman Cancel, Faultless Defense, I wonder if I should try to master those, since I only have one friend who plays GG, and I don't think this would be worth the time...
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ROMate

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Re: Guilty Gear X2/#R/Slash
« Reply #210 on: October 21, 2007, 06:34:12 pm »
Depends on how deep you want to get into the game. Even if you have no competition, you may still find it fun to learn some of the higher aspects of the game mechanics.

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tetsaru arigashi

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Re: Guilty Gear X2/#R/Slash
« Reply #211 on: November 09, 2007, 04:21:58 am »
Well, I've played Accent Core a bit now, and I seem to like Faust and May the best.  One question, though:  is Zappa supposed to be insanely overpowered??  Cuz it seemed like he could cut my health down by a third or so within a few moves, and I eventually gave up tryin to beat him in Arcade Mode.  =/

ROMate

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Re: Guilty Gear X2/#R/Slash
« Reply #212 on: November 09, 2007, 05:40:44 pm »
Zappa actually isn't all that great. His ghosts force the player to make constant playstyle changes as Zappa is hit/uses summons and gets a new ghost every 2 seconds. Really, he's only dangerous with the dog and Raou.

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tetsaru arigashi

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Re: Guilty Gear X2/#R/Slash
« Reply #213 on: November 10, 2007, 06:22:15 am »
Yah, it seemed once he got enough of those little skull thingies around them (however the hell he does that) and summons that huge ghost thing around him, he'll pull a super move on me that usually kills me, or does a good chunk even if I block it...  >_<

Oh well... any suggestions that would help me play better with Faust or May?

Mirai Doft

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Re: Guilty Gear X2/#R/Slash
« Reply #214 on: November 10, 2007, 09:30:56 am »
Oh well... any suggestions that would help me play better with Faust or May?

There's a forum named "dust loop", it has a lot of info for each character and also explains the basics for us newcomers. =P

I've been playing mostly with Sol, and I'm learning to play with Jam, it feels very good to hit three consecutive flying kicks in my brother who doesn't know how to burst.
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ROMate

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Re: Guilty Gear X2/#R/Slash
« Reply #215 on: November 11, 2007, 12:59:01 am »
I haven't seen a competent Faust player in nearly 6 years, and a competent May in 4, so I don't have anything to contribute in that regard. Go with Doft's plan and check out the dustloop forums.

Bravery is better than a faint heart for a man seeking to put his nose out of doors. My fate and the number of my days has already been decided.

Xierfrogs

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Re: Guilty Gear X2/#R/Slash
« Reply #216 on: April 14, 2008, 10:45:53 pm »
I have AC for the Wii, but I am rilly, rilly bad at it. Liek, everything. I put on CPU level "0" and I get completely TAKEN.

I am trying to play with A.B.A and Ky mostly.
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ROMate

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Re: Guilty Gear X2/#R/Slash
« Reply #217 on: April 14, 2008, 11:12:35 pm »
A.B.A. just plain has a steep learning curve. Ky's more basic, but I hear most of the issue with AC on Wii is the crazy controls. I think we wrote some Ky stuff earlier in the thread that you should be able to practice.

EDIT: It's on page 1, but since I already went, found, and copied it, here:

Ky Kiske

General Strategy: Ky works best at mid range, where he can use his long range and short-range attacks to their fullest potential. Ky is also strong against opponents as they stand up, so knock people down! Use his crouching Dust, Stun Dipper, or throw to do it. 6H and CSE are excellent moves to use in order to prevent an opponent from attacking as they stand, but if you choose 6H, be wary of your timing (do it too early and it won't hit) and of specials and supers with invincibility.

Movelist:

:qcf :s Stun Edge, a standard projectile. Does one hit, comes out at a fair speed. Use it to tack a little extra damage onto a combo and push back an opponent some.

:qcf :hs Charged Stun Edge, or CSE. Does 3 hits and comes out slowly. Use it from far away to try and bait out a jump for an anti-air combo, or lay it over an opponent waking up to force a block and mix-up.

:sho :s or :hs Vapor Thrust, a rising uppercut slash. It's a fair anti-air, but not particularly safe if blocked. On counter-hit, it can set up a juggle and air-combo.  Also useful for capping an air combo and a loop combo in #Reload.

:qcb :k Greed Sever, a flipping slash, hits overhead. It's a little slow to start and hits late in the animation, so be careful how and when its used. On counter-hit, it sets up a juggle or air combo opportunity.

:qcf :k Stun Dipper, a sliding kick and slash. It hits twice and knocks down. Distance is crucial to this move; use it too close and the second hit will be blocked.

:qcf :qcf :p Sacred Edge, a projectile super. Hits 5 times, not very useful on it's own. Keep it for part of a combo, or save your tension for RCs and FRCs.

 :hcb  :f  :hs Ride the Lightning, a charging move that surrounds Ky with lightning. Hits 5 times, best as a finish for a short combo. Never use it on it's own, as it's easy to block. Ky can even be hit out of it. Don't use it if you can help it.

Combos:

j.K-j.S (JC)-dj.S-dj.H-623H A basic, reliable, easy air combo. Useful in all kinds of situations. Use 6P-S(c) as anti air and then Jump Cancel into the combo, or you can simply jump up at an airborne opponent and do it (Ky's jumping kick has good priority). For the rest of the section, this is simply going to be called "Air Combo."

2D-236236P (dash)-6P-S(c) (JC)-Air Combo In GGX2, this may well be Ky's most damaging combo. If done in a corner, you can go ahead and 6P without dashing in.

6K-S(c) xN Ky's Forward-Kick Loop! Timing for this is very tight, though it's easier against a crouching opponent. It does decent damage and builds guard meter well. It's not infinite though, so give it a rest after two or three repetitions to keep opponents from counter-hitting you.

S(c)-2H-623H xN (Corner Only)The Vapor Thrust Loop can only be done in #Reload or Isuka. It's more or less like the Air Combo; useful after CH Vapor Thrust (S), CH Greed Sever, or 6P as anti-air. It can also substitute for the Air Combo in the 2D-Sacred Edge combo.

I think the Vapor Thrust loop still holds in AC; try it out to be sure.

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Xierfrogs

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Re: Guilty Gear X2/#R/Slash
« Reply #218 on: April 15, 2008, 06:53:53 am »
thanks

luckily the wii version doesn't require the use of the wiimote/nunchuk combo, you can use a GCN controller.

thank god.
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Xierfrogs

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Re: Guilty Gear X2/#R/Slash
« Reply #219 on: April 15, 2008, 09:16:36 pm »
Ok. Forget A.B.A, I don't like the slowness of the moving and the such.

Also the key thing freaks me out.

going for Millia instead.
Do you know the combos for her? There wasn't anything in her section...

thx
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