Author Topic: Viper Games/SGS.DAT Tools  (Read 109601 times)

JG

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Re: Viper Games/SGS.DAT Tools
« Reply #60 on: December 07, 2010, 09:16:02 pm »
Did you select D:\Viper V10\ or D:\Viper V10\1\ as the path?  You need to select D:\Viper V10\1\ becuase thats where START.WIN is located.

The error message is displayed if you select a folder that does not contain a file named START.WIN.  It doesn't count if its in a subfolder.

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Re: Viper Games/SGS.DAT Tools
« Reply #61 on: December 08, 2010, 08:26:07 am »
thanks for your help

but I got same problem before

http://i160.photobucket.com/albums/t164/applebread/Snap1-3.png
Viper Games/SGS.DAT Tools

JG

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Re: Viper Games/SGS.DAT Tools
« Reply #62 on: December 10, 2010, 07:28:41 am »
It's saying V10.EXE is not a valid executable?  That has nothing to do with MakeSGS.  I think you need to reburn your CD.  I decompressed V10's SGS.DAT with Grapholic and then rebuilt it with MakeSGS and had no problem playing it.

I'd also recommend trying Typing VIPER's TIPING.EXE.  It's an SGS driver that doesn't require the bootstrap loader and works from the hard drive, so you don't have to run it from a CD or a network drive.

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Re: Viper Games/SGS.DAT Tools
« Reply #63 on: December 11, 2010, 12:06:34 pm »
It's saying V10.EXE is not a valid executable?  That has nothing to do with MakeSGS.  I think you need to reburn your CD.  I decompressed V10's SGS.DAT with Grapholic and then rebuilt it with MakeSGS and had no problem playing it.

I'd also recommend trying Typing VIPER's TIPING.EXE.  It's an SGS driver that doesn't require the bootstrap loader and works from the hard drive, so you don't have to run it from a CD or a network drive.

Quote
It's saying V10.EXE is not a valid executable?
yes

v10 SGS original size--->26.9MB
v10 unpack SGS by grapholic size -->52.1MB

I do nothing to original SGS, unpack by grapholic and repack by MakeSGS, after burn CD, also can't play

JoeyQ

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Re: Viper Games/SGS.DAT Tools
« Reply #64 on: December 04, 2011, 06:50:34 am »
The link to MakeSGS is broken. I had a copy but lost it. please reup, thanx!

JG

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Re: Viper Games/SGS.DAT Tools
« Reply #65 on: December 04, 2011, 01:27:00 pm »
MakeSGS has been reuploaded.

tiocelulari

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Re: Viper Games/SGS.DAT Tools
« Reply #66 on: July 14, 2012, 08:20:15 pm »
Sogna ANM Editor

Hello, congratulations for the excellent forum on the classics of Sogna.

I am known as Tiozinho group PO.B.R.E. (Brazil) and I'm translating the game Viper-M1-to Portuguese. I'm using the tool to extract Sogna ANM Editor screens game titles, but have two problems with it:

In Chapter Green Boy to save the file (modified or not) informs this error:

Spoiler (click to show/hide)

And The May Works, does not change the location of the frame:

Spoiler (click to show/hide)

Can you help?


Rai

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Re: Viper Games/SGS.DAT Tools
« Reply #67 on: July 15, 2012, 12:43:27 am »
Huh. In the case of the May Works title, I think it makes more sense to leave it alone anyway, or else pick some combination of Portuguese words that just rhymes with "may works". The original title is really just a pun on a word in the Japanese script (meiwaku - annoyance), and doesn't make any sense by itself ("Perhaps Functions"? Uhhh, I don't think so).

JG

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Re: Viper Games/SGS.DAT Tools
« Reply #68 on: July 15, 2012, 09:09:05 am »
In Chapter Green Boy to save the file (modified or not) informs this error:

Try saving it as uncompressed.  It's very large so maybe there's a problem with the compressor algorithm when it gets up to that size.


And The May Works, does not change the location of the frame:

May be also try uncompressed?  I"m not as sure about this one.  There's three images in the ANM, and usually the first is the bottom layer and can't be offset.  Perhaps this third image is used as the bottom layer in the WIN code.



I'd like to see the finished result when the translation is finished.

tiocelulari

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Re: Viper Games/SGS.DAT Tools
« Reply #69 on: July 15, 2012, 11:19:21 am »
Huh. In the case of the May Works title, I think it makes more sense to leave it alone anyway, or else pick some combination of Portuguese words that just rhymes with "may works". The original title is really just a pun on a word in the Japanese script (meiwaku - annoyance), and doesn't make any sense by itself ("Perhaps Functions"? Uhhh, I don't think so).

I also found it strange translation of "May The Works" knew no pun in Japanese.
I'll leave in Portuguese as The annoyance - "O Contratempo"
What do you think?


Quote
May be also try uncompressed?  I"m not as sure about this one.  There's three images in the ANM, and usually the first is the bottom layer and can't be offset.  Perhaps this third image is used as the bottom layer in the WIN code.

I'd like to see the finished result when the translation is finished.

I'll try to uncompressed and then put the result here. Have translated all the text into Portuguese and is under review.

Thanks!


tiocelulari

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Re: Viper Games/SGS.DAT Tools
« Reply #70 on: July 15, 2012, 01:27:31 pm »
The uncompressed file is created, but error occurs when I enter the game.

*File that I want to change (M1A01.ANM) - http://www.mediafire.com/?7wa7tccb8mzb1ap


Here is a beta translation - http://www.mediafire.com/?oz83yv13thu2fcy

knight77

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Re: Viper Games/SGS.DAT Tools
« Reply #71 on: October 16, 2014, 02:06:02 pm »
Sadly most the programs doesn't work anymore with win7 64bit, even in compatibility mode.
The SGS.DAT unpacker works and the SGSPCMe for some files. Most are just shrieking sounds when converted.
And the Movie Converter for the paradice/lanjerie doesn't work as well :(

Does anybody have extracter that are working, or does someone still has a system where the old programs are running and who got some time to help me?

Moge

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Re: Viper Games/SGS.DAT Tools
« Reply #72 on: October 18, 2014, 12:28:48 am »
Have you tried running the program on Win XP through a Virtual Machine?

knight77

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Re: Viper Games/SGS.DAT Tools
« Reply #73 on: October 18, 2014, 01:09:42 am »
A virtual machine?
No, I used compatibility mode, but it didn't work.
Can you show me an example of what program do you mean with virtual machine?
(hopefully the forum won't get offline for a whole day again)

Moge

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Re: Viper Games/SGS.DAT Tools
« Reply #74 on: October 18, 2014, 07:16:55 am »
There's this from Microsoft which is free if you have Win 7 Pro and above -- http://windows.microsoft.com/en-us/windows7/install-and-use-windows-xp-mode-in-windows-7

Or this from Oracle, but you'll need your own copy of XP  -- https://www.virtualbox.org/




knight77

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Re: Viper Games/SGS.DAT Tools
« Reply #75 on: October 18, 2014, 09:09:53 am »
Yes, I have win7 professional and I will try the first one out.
It sounds very promising.

JG

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Re: Viper Games/SGS.DAT Tools
« Reply #76 on: October 18, 2014, 10:04:04 am »
Sadly most the programs doesn't work anymore with win7 64bit, even in compatibility mode.
The SGS.DAT unpacker works and the SGSPCMe for some files. Most are just shrieking sounds when converted.
And the Movie Converter for the paradice/lanjerie doesn't work as well :(

Does anybody have extracter that are working, or does someone still has a system where the old programs are running and who got some time to help me?


Note that SGSPCMe will not convert the PCM files if they are still in compressed format, which may lead to shreiking sounds in the output waveform.  If they're uncompressed, I believe it'll work fine.  The old SGS.DAT unpacker doesn't decompress files, it only seperates them out of the SGS.DAT file.  It was written before we solved the compression format.  You'll want to try the newer DecomposeSGS, which decompresses and also has its own PCM-to-WAV converter built-in.  It replaces alot of tools (UnpackSGS, Grapholic, SGSPCMe)


Most of the games work relatively well for me in Win7, 64-bit.  Seems hard to control voice/music volume (voice too low, music too high) and the Lanjerie movies don't play, but otherwise I think they mostly work without any compatibility modes turned on.  Potentially don't work in second-monitor mode, but I have a single monitor and can't test this.

knight77

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Re: Viper Games/SGS.DAT Tools
« Reply #77 on: October 18, 2014, 10:13:31 am »
Sorry, I must have missed that program, but I thought I have read all comments.

Yeah most games start directly from the image. Did't need to install anything.
Paradice needed an installation and worked, besides some bugs (after time run up 1 time, I only had 5 seconds for every turn after that, which made it impossible to win agains computer, because time was up again before the dice rolled out, or the figure reached the destination. set timer 60seconds, actual timer 5-10 seconds)

The voice/background music is an issue under win7, indeed.

I have a second monitor and I can test it if it runs on the second monitor, if that's what you want.

JG

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Re: Viper Games/SGS.DAT Tools
« Reply #78 on: October 18, 2014, 10:17:10 am »
Sorry, I can't recall all the things I've posted, when or where.  If DecomposeSGS is new to everybody, my fault.  Meant to give it out quite a while ago.

knight77

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Re: Viper Games/SGS.DAT Tools
« Reply #79 on: October 18, 2014, 10:41:35 am »
Well I will try this and tell you the results.
Btw: Do you have any sgs from BTR?
The game uploaded on MEGA has a .hdi file and no .iso
Don't know how to mount it, but that might be offtopic here.

EDIT:

I just tried (and still trying) a few SGS files from the game with the "DecomposeSGS"

It works FABULOUS so far!

You should definitly add it to your first post with a description :)


About the virtual machine:
It seems it won't work on my pc without editing the BIOS.
Maybe I just have to activate HAV in it, but I can't look that up for some time.
PC is nearly running all time to render work while I am not working. Restart does not even show boot menue, and shutting down and restarting might result in not starting at all because of a damaged power supply or motherboard xD

About the second monitor:
If played in Fullscreen, the second one looks like the main screen with small background picture and some icons.
You can't access the second monitor, so it's useless.
These old games aren't made for fullscreen + another monitor.
Encountered similar effect when starting "You don't know Jack".
Monitor shrinks or gets black and is unuseable because of the small resolution.
« Last Edit: October 18, 2014, 04:17:56 pm by knight77 »