Author Topic: Super Mario Bros. 1 for the Nintendo Entertainment System  (Read 22316 times)

Hyperguy

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Super Mario Bros. 1 for the Nintendo Entertainment System
« on: March 06, 2006, 01:32:56 pm »
It's been over ten years and I still haven't completed this game.

Does Mario get the Princess?  Or is she in another castle?

Ellendesu

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #1 on: March 06, 2006, 01:41:23 pm »
Yes. That bitch is indeed in the castle.

Then she went and cheated on him with that little Mushroom dude.

What a ho

Snorlax.RAYZR

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #2 on: March 06, 2006, 06:27:23 pm »
Yeah. He does. It's a sucky ending though. Took me forever to get that maze down. *kicks cartridge, then runs after it realizing he just destroyed a piece of his childhood, then realizes he has 3 other copies of the game*



ROMate

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #3 on: March 06, 2006, 10:16:00 pm »
Dude, it's an 8-bit cartridge. Of course the ending is gonna suck. Most NES endings weren't much more than an animated gif.

Bravery is better than a faint heart for a man seeking to put his nose out of doors. My fate and the number of my days has already been decided.

Hyperguy

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #4 on: March 13, 2006, 01:35:30 pm »
I regret never being able to jump the double gap on world 8-1 of Super Mario Bros.  It's because I could never get the timing correctly on that gap that I haven't been able to beat the game.

JG

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #5 on: March 13, 2006, 09:16:25 pm »
SMB reminds me of the good ol' days.  Makes me want to go out and get Super Princess Peach.

ROMate

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #6 on: March 13, 2006, 09:33:36 pm »
The Princess Peach game looks freaking awesome. Makes me want a DS.

Bravery is better than a faint heart for a man seeking to put his nose out of doors. My fate and the number of my days has already been decided.

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #7 on: March 14, 2006, 08:43:55 pm »
Makes me wish there was a Nintendo DS emulator and that I had a rom of Super Princess Peach, so I could extract sprites of her.

She's so purty, even when she's standing up straight and covered in six layers of clothing.

Doctor_Raven

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #8 on: March 14, 2006, 09:08:02 pm »
How could you emulate the touch sensitive screen of a DS though =?
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I saw what you did there.

Snorlax.RAYZR

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #9 on: March 14, 2006, 10:24:36 pm »
Haha. Everyone remember the Metroid days?

"OMG A GIRL?!?!?!?!"
"OMG SEXY"

Squares for tits. LMFAO HANDGESTURE'D



Ellendesu

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #10 on: March 15, 2006, 11:15:31 am »
How could you emulate the touch sensitive screen of a DS though =?

When the activator is pushed, internal power cells create photoelectric energy and the blade is focused from the crystal. A tight beam of anti-protons appears on command, which is focused through one, two, or three multi-faceted crystals. The activation button energizes the weapon forming a positively charged shaft of coherent packets of anti-proton energy about a meter long. The anti-protons are attracted back to the saber hilt by a negatively charged, high-energy flux aperture. The anti-proton packets are recycled to create the glowing blade by a power cell superconductor. The saber hums and scintillates with a distinct sound and has a shimmering blade. The entire functioning processes are completely contained and self-regenerative. Lightsabers lose little power (and only when they come in contact with other objects), and thus can last almost indefinitely.

Hyperguy

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #11 on: March 15, 2006, 03:32:47 pm »
A mouse could probably emulate the stilus.

Squares for tits are still tits. =D

Doctor_Raven

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #12 on: March 15, 2006, 11:57:00 pm »
When the activator is pushed, internal power cells create photoelectric energy and the blade is focused from the crystal. A tight beam of anti-protons appears on command, which is focused through one, two, or three multi-faceted crystals. The activation button energizes the weapon forming a positively charged shaft of coherent packets of anti-proton energy about a meter long. The anti-protons are attracted back to the saber hilt by a negatively charged, high-energy flux aperture. The anti-proton packets are recycled to create the glowing blade by a power cell superconductor. The saber hums and scintillates with a distinct sound and has a shimmering blade. The entire functioning processes are completely contained and self-regenerative. Lightsabers lose little power (and only when they come in contact with other objects), and thus can last almost indefinitely.

I know I know don't cross the streams >=/
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I saw what you did there.

JG

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #13 on: March 16, 2006, 06:05:40 pm »
I know I know don't cross the streams >=/
Right good advice there. To avoid injury, you should always aim into your own urinal and not the guy's next to you.

Ellendesu

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #14 on: March 17, 2006, 02:24:04 pm »
You know, I went and played this game this morning just because you guys reminded me of it, it was fun :D

Echelon

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #15 on: March 21, 2006, 11:42:15 am »
Dude, it's an 8-bit cartridge. Of course the ending is gonna suck. Most NES endings weren't much more than an animated gif.

Samus strips.

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #16 on: April 16, 2006, 01:00:04 pm »
I'm tempted to post a link to the speed run for the game, but I'll decide to mention a reference to the fact that Nintendo is coming out with "New Super Mario Bros." for DS. You know I'm getting it.

Kiinan Yamasu

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #17 on: April 21, 2006, 03:32:15 pm »
Dude, it's an 8-bit cartridge. Of course the ending is gonna suck. Most NES endings weren't much more than an animated gif.

Did you even PLAY the MegaMan or Ninja Gaiden games? Those had a LOT more than just an animated GIF.
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LordRyunson

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #18 on: May 01, 2006, 03:17:29 pm »
Played the Megaman games. Yeah, as for the Mario Games, I sort of used the warp zones in order to get to the final castle.

Methinks that Toad is the real menace of the mushroom kingdom with Bowser as his pawn. Toads plan is to have Bowser kidnap the Princess, and when Mario defeats Bowser, Toad cheerfully says the line we know and hate.

"Thank you Mario/Luigi! But our Princess is in another castle!"

Sadly, that plan actually worked, and Nintendo doesn't allow you to kill the guy.

I could be wrong, and said that Bowser did everything himself with his horde.

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Re: Super Mario Bros. 1 for the Nintendo Entertainment System
« Reply #19 on: May 01, 2006, 07:56:42 pm »
Nintendo doesn't allow you to kill the guy.
But you can make him mad by jumping up and down on his head in Sunshine.  I also like to try to buy things in Super Princess Peach that I can't afford just to see that Shop Toad get p-oed.