Author Topic: Zbrush sculpting  (Read 15769 times)

黒い灯影

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Zbrush sculpting
« on: February 26, 2024, 02:50:06 am »
Wanted to take up 3D sculpting,
its gonna be a while until a get good, though.  I need more practice.
A WIP Cala sculpt, and a WIP Maranello sculpt.
BlackShadow

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Re: Zbrush sculpting
« Reply #1 on: February 26, 2024, 05:31:15 pm »
These are really cool! Appreciate people showing off their work.

Been thinking about getting into 3D sculpting, the low poly variety like the first generation 3D games.

黒い灯影

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Re: Zbrush sculpting
« Reply #2 on: February 27, 2024, 02:07:33 am »
These are really cool! Appreciate people showing off their work.

Been thinking about getting into 3D sculpting, the low poly variety like the first generation 3D games.
Thanks, i hope to get good enough to print out my own Cala statue.. lol

Was able to put some work in the head

Edit: added another progress pic
« Last Edit: February 28, 2024, 02:00:35 am by 黒い灯影 »
BlackShadow

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Re: Zbrush sculpting
« Reply #3 on: March 01, 2024, 02:32:57 am »
some more work on my Maranello sculpt, will need to add in the smaller forms on his face and elbows
BlackShadow

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Re: Zbrush sculpting
« Reply #4 on: March 07, 2024, 02:04:12 pm »
Kinda makes me wish we had some more fan made Viper Figures.

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Re: Zbrush sculpting
« Reply #5 on: May 06, 2024, 05:46:17 am »
Wanted to take up 3D sculpting,
its gonna be a while until a get good, though.  I need more practice.
A WIP Cala sculpt, and a WIP Maranello sculpt.

Practices makes perfect, only way to get better is doing it over and over again.

HOPPING SUCCESS and wish u all the power of good luck and wating for it.
Miki,#1 girl in VIPER CTR

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Re: Zbrush sculpting
« Reply #6 on: May 08, 2024, 05:47:56 am »
This is nice stuff man. Was just thinking, might be able to do something if we collab, pool our resources together. Create something 3D, including animation if want to take it that far.

Currently on a commission atm (next 20-30 days), but if you're interesting in collaborating to be happy to.

Primarily make models via Blender/Substance for Virt-A-Mate. (and this isn't a plug for it)

See my stuff here if interested.

https://hub.virtamate.com/media/users/phantasystarfan.4058/

https://hub.virtamate.com/resources/authors/phantasystarfan.4058/

Been experimenting doing more stylized stuff, namely Black Widow Cannery from the DCAU, which is obviously more Western animation style but should also be applicable to Viper.

Although it's called Virt-A-Mate, don't need a VR headset for it, for animations it's fairly easy to use as well.

But if want to wholly ignore it and just make 3D models in Z/Blender be down with that.




« Last Edit: May 08, 2024, 01:34:32 pm by HellotoYouSir »

黒い灯影

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Re: Zbrush sculpting
« Reply #7 on: June 06, 2024, 09:30:16 pm »
This is nice stuff man. Was just thinking, might be able to do something if we collab, pool our resources together. Create something 3D, including animation if want to take it that far.

Currently on a commission atm (next 20-30 days), but if you're interesting in collaborating to be happy to.

Primarily make models via Blender/Substance for Virt-A-Mate. (and this isn't a plug for it)

See my stuff here if interested.

https://hub.virtamate.com/media/users/phantasystarfan.4058/

https://hub.virtamate.com/resources/authors/phantasystarfan.4058/

Been experimenting doing more stylized stuff, namely Black Widow Cannery from the DCAU, which is obviously more Western animation style but should also be applicable to Viper.

Although it's called Virt-A-Mate, don't need a VR headset for it, for animations it's fairly easy to use as well.

But if want to wholly ignore it and just make 3D models in Z/Blender be down with that.
Thats very interesting, I wouldn't mind pooling resources to generate more Viper content.
but i still feel like my skills need more work.. lol

also very nice stuff on those links

Practices makes perfect, only way to get better is doing it over and over again.

HOPPING SUCCESS and wish u all the power of good luck and wating for it.

Thanks Saika, means a lot coming from an artist, im trying to get some practice between work.


Here's a 2nd attempt at sculpting Cala's head.
I think i captured the shape better, but the eyes need work, maybe shrink down the ears...
BlackShadow

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Re: Zbrush sculpting
« Reply #8 on: June 07, 2024, 09:24:27 am »
maybe shrink down the ears...

Yeah, they are way too big. Her ears should never stick out wider the back of her hair.
Her hair could probably use some more volume in the bottom half in the back, but its wide enough - don't make the hair wider to fix the ear problem.

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Re: Zbrush sculpting
« Reply #9 on: June 09, 2024, 01:13:28 am »
thanks for the feedback, i'll make the adjustments, once i get back to sculpting.. 

I did some work on the Zombie Dog, before a thunderstorm forced me to stop things
BlackShadow

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Re: Zbrush sculpting
« Reply #10 on: June 12, 2024, 10:03:30 pm »
Working on building a new body for Cala, with some more muscle definition, i know she has some definition in her design.  still a WIP
BlackShadow

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Re: Zbrush sculpting
« Reply #11 on: November 10, 2024, 08:33:58 pm »
Very nice.

You can save alot of time if you import a G2/8 model and modify it.